

That said, both Mary (the mom) and Margaret (the grandmother) are NPCs, and therefore unplayable, but they’ll still play significant roles in the game. As 11 Bit informed us, some family members are best for different situations, so experimenting with all of the characters is key to mastering the game. This means you’ll need to leave your preferred character at the Bergson home for a while to rest up while you play with someone else. What’s interesting is the fact that the more you play with one family member, the more corrupted (presumably by the world) he or she becomes. As you explore the world of Rea you’ll be able to level up each character, and gain access to active and passive abilities. In all, you’ll play as six family members. Players attack with John by mashing buttons, but they shoot Linda’s arrows by tilting the right analog stick. The game even controls differently depending on who you play. Meanwhile, daughter Linda hits enemies with arrows from range, and is a bit faster than her papa, but also weaker. John, the dad, is a strong tank-like character who brutalizes enemies with his sword but is much slower than the rest of his brood. Specifically, the Bergsons, each of which possess unique abilities in combat.


Who you play as, though, is largely what makes Children of Morta unique. Children of Morta is a 2D pixel art powered hack-and-slash rogue-like where you explore the dangerous biomes of a fictional world called Rea, slashing monsters and stuffing your digital pockets with loot. Now the talented studio is ready to bring its newest creation to your favorite console. 11 Bit Studios made a name for itself with such critically acclaimed games as Frostpunk and Moonlighter.
