

This came out, but in March was quietly changed to developers selling games directly. Last year, Discord announced it was going to be rolling out a storefront. We stay focused on delivering on the promises we have made since the beginning which is staying authentic to the people using Discord. The key for us has been in asking ourselves these questions every day and listening to what our users are asking for. How do you get the word out about your product? How do you grow it? How do you keep up with the industry? How do you teach community managers to use this to reach their players? Launching something new always has its challenges. Itt\ tells us that Discord is becoming a natural community meeting spot for all sides of the developer/publisher/player relationship, and it brings us closer to our mission of bringing people together around games.Īnd what would you say the biggest challenges have been? Microsoft, the Minecraft team, Bethesda, Ubisoft, Warner Bros., and Epic Games (to name a few) have embraced Discord as the place to connect with their communities, and that is really meaningful to us. We’ve also been incredibly excited to see massive publishers and partners talk about using Discord. It’s unlike any experience more of us have ever had - including those of us who have spent years working in games. Fans will go out of their way to connect with someone wearing Discord swag, and that is so unique and represents so much of the community feeling we want to encourage. We call these “Discord moments,” and most people in the company have had that experience at least once. But, the biggest moments for us are when we go out in some piece of branded Discord developer clothing and strangers will come up to talk to us about their love for what we do.
#TEMTEM DISCORD HOW TO#
In March 2018, we even saw Ninja teach Drake how to use the platform to chat while playing together. We have had influencers embracing Discord on their own like Lirik and Ninja. There have been so many big moments for us over the past few years. What has the biggest moment been for Discord so far as a company? That’s been our mission from the start and this rapid growth just shows how important that has been to the gaming community as a whole. Individual users, communities, developers, and publishers are all joining to connect with each other. What we have seen is that the more people try Discord, the more they bring their friends and communities with them. These groups - or servers - are private in nature and not discoverable by other users without a direct link so feel personal in a way that other social platforms don’t. Why do you think that is?ĭiscord’s appeal is in making it easy for small groups of friends join together to talk, play games, listen to music, watch a streamer, or just unwind with the people they like best. Looking at that growth curve over time, it’s accelerated rapidly in the last two years. We want to keep making great things for our super fans and for all the incredible communities on Discord. Knowing that our passion project is also a passion for so many others is a driving force for us, keeping us focused on what we want to build every day. We are constantly surprised by our growth and so excited that our users continue to show such passion for what we are doing. I can honestly say we never expected this. What does this milestone mean for Discord as a company? We caught up with the company's CTO Stanislav Vishnevskiy to find out about Discord's highs and lows over the last four years, as well as what its strategy is when it comes to selling games on its platform.Ĭongratulations on hitting 250m users. The platform hit a new milestone in March 2019, revealing that it now had 250m users up from the 200m it announced at the end of last year. Since its launch back in 2015, Discord has become one of the most popular methods for communicating while playing a game.
